The last few years have seen a resurgence of the “kids in small towns encounter weird stuff” subgenre. A lot of this revival is driven by nostalgia for the 1980s, as with television series like Stranger Things and games like Kids on Bikes and Tales from the Loop. In many ways, this type of story is perfect for a pared-down rules system like GURPS Lite.
As I write this, Gen Con 2019 is 11 days away. Normally, I’d be getting excited about the show right about now. And I am, but this year feels different in a few ways, leading to a certain ambivalence as I look forward to my trip to Indianapolis.
Brie Beau Sheldon has put together a neat promotion over in itch.io, and I’ve decided to participate. The 69 More RPGs event is what Itch calls a “reverse sale,” where you temporarily increase the price of your game rather than discounting it. In this case, folks are bumping up their prices by 69%, with the hope of getting 69 creators involved to help showcase all of the great indie RPG work that’s available over on Itch.
April has ended, and with it #AprilTTRPGMaker. A lot of the questions here at the end of the month were difficult to answer. I can say that I’m glad I took part in this event, but it was clearly written from a point of view that I don’t entirely mesh with. Anyway, here are my final answers from the last week or so.
Getting back on schedule with week 3. Since I went late last week, this one is a bit shorter. In addition, the questions this week did not lend themselves well to further discussion, so the actual commentary here is sparse. (It doesn’t help that I sat an entire day out for reasons.)
See all previous posts.