The Cleric’s greatest strength is his faith in a higher power. His devotion gives him the gifts of healing and divine magic and makes him a powerful force against those his faith considers unholy. The force of his belief makes him unshakeable but can also cut him off from his more worldly companions.

Play the Cleric if you want to wield the power of faith, cast spells to bless the righteous and smite the wicked, and speak for your god. In the dungeon, your magic is indispensable, keeping everyone whole and sane. In town, you carry the authority of your station and represent a powerful force in the world.

Aspects

High Concept: Choose one.

Trouble: Choose one.

Other Aspects: Choose three. You may replace one with a racial aspect.

Approaches

Careful: Good (+3)

Assign the following to the other five approaches: Fair (+2), Fair (+2), Average (+1), Average (+1), and Mediocre (+0).

Class Feature

Divine Favor [ ][ ][ ]: You have the favor of your god, and it grants you the power to heal and bless your companions.

You regain all uses of Divine Favor when you spend the appointed holy hour praying to your god.

Stunts

Choose one. At each milestone, you can choose another as your minor milestone benefit. Once you have three stunts, each new stunt lowers your Refresh by 1.

Human Cleric Art is © 2012 Brian Patterson, used under a Creative Commons Attribution-ShareAlike license: http://creativecommons.org/licenses/by-sa/3.0/