Dungeon Accelerated: Thief

Fate — character and system
Art by: Brian Patterson

The Thief is a criminal, sure, but that doesn’t mean he’s all bad. Many adventuring thieves follow a certain code. They don’t steal from the rest of the party (much). They don’t sell out their friends (unless their own life is on the line). They’re dependable in a fight (unless it’s obviously hopeless).

Play the Thief if you want to get out with the loot without anyone knowing you were even there. In the dungeon, you are the opener of locked doors, disabler of devious traps, and stabber of unwary backs. In town, you get the best prices, hear about the best jobs first, and frequent all the best taverns.

Aspects

High Concept: Choose one.

  • Second-Story Artist
  • Tomb Raider

Trouble: Choose one.

  • Sticky Fingers
  • Warrants, Warrants Everywhere

Other Aspects: Choose three. You may replace one with a racial aspect.

  • After a Big Score
  • Face in the Crowd
  • Heart of Gold
  • __________ Owes Me Money
  • Paid My Guild Dues

Approaches

Sneaky: Good (+3)

Assign the following to the other five approaches: Fair (+2), Fair (+2), Average (+1), Average (+1), and Mediocre (+0).

Class Feature

Trickery [ ][ ][ ]: You have an array of minor tricks up your sleeve that can give you momentary advantages in all manner of situations. Mark off a use of Trickery to describe how you overcome an obstacle with an opposition of Average (+1) or less without taking an action. Regain one use of Trickery whenever you succeed with style on an overcome or create an advantage action.

Stunts

Choose one. At each milestone, you can choose another as your minor milestone benefit. Once you have three stunts, each new stunt lowers your Refresh by 1.

  • Acrobatics: I get +2 to Flashily defend against physical attacks when I have room to leap and roll.
  • Backstab: I get +2 to Sneakily attack an enemy who is unaware of me or I am hidden from.
  • Disable Device: I get +2 to Carefully overcome mechanical obstacles.
  • Distract Mark: I get +2 to Cleverly create an advantage by directing someone’s attention away from where I don’t want it to be.
  • Stolen Trinkets: I can mark off one use of Trickery to produce something useful that was hidden in a pouch.

Human Thief Art is © 2012 Brian Patterson, used under a Creative Commons Attribution-ShareAlike license: http://creativecommons.org/licenses/by-sa/3.0/