Nothing Ventured Games
Thoughts in tabletop gaming by Paul Stefko.

Videos

You can subscribe to my YouTube channel to see all of my latest videos.

2018

14 November » Core Mechanics #32 - Tales From the Loop - Tales From the Loop is a science fiction roleplaying game of kids investigating Mysteries in an alternate-historical 1980s. Check out the PDF at: https://www.drivethrurpg.com/browse/pub/11437/Free-League-Publishing/subcategory/27789/Tales-from-the-Loop.
14 November » Core Mechanics #31 - Shadow of the Demon Lord - You can check out Shadow of the Demon Lord for yourself by picking up the PDF: https://www.drivethrurpg.com/product/155572/Shadow-of-the-Demon-Lord.
7 November » Core Mechanics #30 - Sentinel Comics RPG - Let’s take a look at the core mechanics of the Sentinel Comics RPG from Greater Than Games.
30 September » Core Mechanics #29 - Icons - A look at the core mechanics of Icons, Steve Kenson’s lightweight supers RPG.
5 September » Core Mechanics #28 - 3:16 Carnage Amongst the Stars (316 Subscriber Special!) - To celebrate breaking 316 subscribers on my channel, I’m taking a look at the core mechanics of Gregor Hutton’s roleplaying game of space marines on far-future bug hunts.
5 August » Gen Con 2018: Day 4 - We finish out Gen Con 2018 with some game demos before the long drive home.
4 August » Gen Con 2018: Day 3 - We take a walk around Indy, check out the rest of the exhibit hall, and even play some games!
3 August » Gen Con 2018: Day 2 - A bit of shopping and some more cool cosplay as my Gen Con trip continues.
2 August » Gen Con 2018: Day 1 - My Gen Con trip continues with a stop at the dealer’s hall, some cool cosplay, and running Feng Shui.
1 August » Gen Con 2018: Day 0 - A short travelogue of my arrival in Indianapolis, a glimpse of the convention center, Will Call line, and Georgia Street block party, and the Diana Jones Awards.
18 July » Core Mechanics #27 - Prince Valiant - Prince Valiant, the Storytelling Game, is a classic, rules-light RPG based on the comic strips by Hal Foster, designed by Greg Stafford.
1 July » Subsystems #1 - Aspects in Fate - I go over the core mechanics of the WaRP System from Atlas Games. If you want to check the system out for yourself, you can grab the SRD at http://www.atlas-games.com/warp/.
20 June » Core Mechanics #26 - WaRP System - I go over the core mechanics of the WaRP System from Atlas Games. If you want to check the system out for yourself, you can grab the SRD at http://www.atlas-games.com/warp/.
13 June » Core Mechanics #25 - GUMSHOE One-2-One - I discuss the core mechanics of GUMSHOE One-2-One, the one GM/one player version of the GUMSHOE investigative roleplaying game. You can check the system out by picking up Cthulhu Confidential from Pelgrane Press: http://www.drivethrurpg.com/product/222071/Cthulhu-Confidential?affiliate_id=89568.
6 June » RPG Lexicon #5 - Encounter - What is an encounter, anyway?
22 April » Core Mechanics #24 - Ars Magica - I explain the core mechanics of Ars Magica, created by Jonathan Tweet and Mark Rein•Hagen and currently published by Atlas Games. If you are interested in checking it out for yourself, you can grab the PDF at Warehouse 23: http://www.warehouse23.com/products/ars-magica-5th-edition-core-rulebook.
26 March » Core Mechanics #23 - Pokéthulhu Adventure Game - I explain the core mechanics of the Pokéthulhu Adventure Game, designed by S. John Ross and published by Cumberland Games and Diversions. If you’d like to get a free copy for yourself, head to: https://www.drivethrurpg.com/product/203219/Pokethulhu-Adventure-Game-3rd-Edition.
16 March » Core Mechanics #22 - Dungeon Crawl Classics - I discuss the core mechanics of Dungeon Crawl Classics, published by Goodman Games. If you’d like to check this game out, you can purchase the PDF at http://www.drivethrurpg.com/product/101050/Dungeon-Crawl-Classics-RPG?affiliate_id=89568.
22 February » Core Mechanics #21 - Lady Blackbird - I cover basically the entire system of John Harper’s Lady Blackbird. You can check the game out for yourself at http://www.onesevendesign.com/ladyblackbird/.
8 February » Core Mechanics #20 - Vortex System - I go over the core mechanics of the Vortex System, which powers several games including the Doctor Who RPG from Cubicle 7.
25 January » Core Mechanics #19 - Eclipse Phase - I explain the core mechanics of Eclipse Phase, published by Posthuman Studios.

2017

12 December » Core Mechanics #18 - The One Ring - I explain the core mechanics of The One Ring, published by Cubicle 7.
30 November » Core Mechanics #17 - Dramasystem - I explain the core mechanics of the Dramaystem, published by Pelgrane Press.
21 November » Core Mechanics #16 - Cypher System - I explain the core mechanics of the Cypher System, from Monte Cook Games.
14 November » Core Mechanics #15 - Risus - I explain the core mechanics of the Risus, the Anything RPG.
17 October » Core Mechanics #14 - Storytelling System - I explain the core mechanics of the Storytelling System, which powers the Chronicles of Darkness.
10 October » Core Mechanics #13 - Shadows of Esteren - I explain the core mechanics of the Shadows of Esteren, a dark fantasy game inspired by Celtic culture and Renaissance science.
3 October » Core Mechanics #12 - Storyteller System - I explain the core mechanics of the Storyteller System, which powered the classic World of Darkness games.
26 September » Core Mechanics #11 - Tails of Equestria - I explain the core mechanics of Tails of Equestria, based on the TV series My Little Pony: Friendship is Magic and written by Alessio Cavatore, Dylan Owen, and Jack Caesar.
21 September » RPG Lexicon #4 - Dice Pool - Defining tabletop RPG terms for the uninitiated. What exactly is a dice pool?
19 September » Core Mechanics #10 - Unknown Armies - I explain the core mechanics of Unknown Armies, created by John Tynes and Greg Stolze.
12 September » Core Mechanics #9 - One Roll Engine - I explain the core mechanics of the One Roll Engine, created by Greg Stolze.
7 September » RPG Lexicon #3 - "Roll Up" - Defining tabletop RPG terms for the uninitiated. What does “roll up” mean?
4 September » Core Mechanics #8 - AGE System - I explain the core mechanics of the AGE System, published by Green Ronin Publishing.
31 August » RPG Lexicon #2 - Exploding Dice - Defining tabletop RPG terms for the uninitiated. What are “exploding dice?”
27 August » Core Mechanics #7 - Fate - I explain the core mechanics of Fate, published by Evil Hat Productions.
24 August » RPG Lexicon #1 - Critical - Defining tabletop RPG terms for the uninitiated. What are “exploding dice?”
22 August » Core Mechanics #6 - GURPS - I explain the core mechanics of GURPS, the Generic Universal Roleplaying System.
15 August » Core Mechanics #5 - Blades in the Dark - I explain the core mechanics of Blades in the Dark.
8 August » Core Mechanics #4 — Feng Shui 2 - I explain the core mechanics of Feng Shui 2.
1 August » Core Mechanics #3 — GUMSHOE - I explain the core mechanics of the GUMSHOE system.
25 July » Core Mechanics #2 — Cortex Prime - I explain the core mechanics of Cortex Prime, the next generation of Cortex Plus.
18 July » Core Mechanics #1 — D&D 5e - I explain the core mechanics of Dungeons & Dragons Fifth Edition, including advantage and disadvantage.

2016

10 September » Let's Make a Character On a Whim: GURPS Dungeon Fantasy Dwarf Knight - I make a Dwarf Knight for GURPS Dungeon Fantasy.
7 June » Let's Make a Character On a Whim: GURPS After the End - I decided to just jump on the stream and make a character. Following the post-apocalyptic character I made for All Flesh Must Be Eaten, I thought I’d make a similar character in GURPS using a template from the PA supplement After the End.
27 May » Let's Make a Character: All Flesh Must Be Eaten - I made a Survivor for a nuclear post-apocalypse with zombies using the All Flesh Must Be Eaten RPG.
20 May » Let's Make a Character: Fantasy AGE Orc Mage - I made an orc mage for the Fantasy AGE RPG from Green Ronin.
13 May » Let's Make a Character: Atomic Robo - I made a character for the Atomic Robo RPG, which uses the Fate Core rules.
6 May » Let's Make a Character: Mutants & Masterminds 2E - I made a time manipulating speedster character based on suggestions from the Internet using Mutants & Masterminds 2nd Edition.
29 April » Let's Make a Character: GURPS Dungeon Fantasy Bard - I make a bard using GURPS Dungeon Fantasy and GURPS Dungeon Fantasy Loadouts.

2012

10 September » Full Moon Demo: Stir Crazy - Following the successful Kickstarter campaign for Full Moon, I ran a demo session on Google Hangouts, showing off the quickstart adventure “Stir Crazy.”